I know that I’m playing into the Kveller site’s hands by including a link in this post, but it would be unfair to Mayim Bialik, star of Blossom and the insanely popular Big Bang Theory (which has humor that somehow fails to click with me), to not let her present herself. Did you read it? Go ahead and do so. I’m not against that site getting hits. There’s good information there, even if you’re not Jewish. I was surprised to find that despite Bialik’s personal stance on vaccinations, there was a piece on the site published this year about a mother’s belief that it’s irresponsible and basically un-Jewish to not get your children vaccination. Anyway, I’ll be waiting.
Upper Deck’s 2012 release of Legendary: A Marvel Deck Building Game was surprising on multiple levels. First, Upper Deck released a complete, non-collectible game. Second, it was really good! While it certainly cribbed on the mechanics of the popular Ascension deck building game (two types of currencies, one to fight for victory points (VPs) and another to spend on cards for your deck), it improved upon them to make a fairly solid and challenging cooperative game. It wasn’t free from criticism, though. In the game, you don’t play as any particular hero. This thematic element is something that drives some to prefer the DC Comics Deck-Building Game, as they take on the particular roles of heroes. The competitive element of the game, in which the true winner is determined by who holds the most VPs, also serves to disconnect players from the experience. We took down the supervillain, but only one of us walks away the hero? “Copetitive” is a word used to describe this, and it doesn’t work.
Well, it doesn’t work for the original Legendary game. Legendary Villains is one of the latest entries in Upper Deck’s growing Legendary family of games. The game’s mechanics are identical to the original game in the series, but the cards and the feel are different. Playing with supervillains (and some non-super villains) means there’s no disconnect in the copetitive gameplay. And, in all honesty, the new cards help players feel like a supervillain. Continue reading
I’ve been having trouble putting into words the amount of disappointment I’ve been feeling for people regarding various incidents about women and the internet over the past couple of weeks. No one’s life should be put on display for all to see just because she made a video game. No one’s life should be threatened just because she made some videos about how women are treated in video games. No one’s private pictures should be circulated because she happens to be a celebrity. It’s disturbing and sickening.
These incidents are happening in 21st century America. It doesn’t make any sense to me that women are still treated this way. They’re only good for sex, and they don’t have much of a say in how their sex and sexuality can and should be used. Pictures go out on the internet without permission, and media portrayals of women are as objects. If women speak out against it, rape and death threats happen. It’s sick.
There shouldn’t be a national conversation about this. The fact that this depravity exists like it does is proof that we’ve long been doing something wrong. It gives a certain level of validity to the claims that media portrayals of women are toxic to the publish conscience, but it also says that there’s something lacking in people’s day-to-day lives. And this isn’t a vocal minority. The voice is too loud and carrying too far at this point.
All I can do at this point is speak out against it. I promise to never be silent about it, since silence is basically agreement these days. But I can’t do it alone. We all have to take part in this to make sure it doesn’t happen again.