Marvel’s Legendary Villains: A Deck Building Villain Simulator

Image courtesy of Upper Deck’s website

Upper Deck’s 2012 release of Legendary: A Marvel Deck Building Game was surprising on multiple levels. First, Upper Deck released a complete, non-collectible game. Second, it was really good! While it certainly cribbed on the mechanics of the popular Ascension deck building game (two types of currencies, one to fight for victory points (VPs) and another to spend on cards for your deck), it improved upon them to make a fairly solid and challenging cooperative game. It wasn’t free from criticism, though. In the game, you don’t play as any particular hero. This thematic element is something that drives some to prefer the DC Comics Deck-Building Game, as they take on the particular roles of heroes. The competitive element of the game, in which the true winner is determined by who holds the most VPs, also serves to disconnect players from the experience. We took down the supervillain, but only one of us walks away the hero? “Copetitive” is a word used to describe this, and it doesn’t work.

Well, it doesn’t work for the original Legendary game. Legendary Villains is one of the latest entries in Upper Deck’s growing Legendary family of games. The game’s mechanics are identical to the original game in the series, but the cards and the feel are different. Playing with supervillains (and some non-super villains) means there’s no disconnect in the copetitive gameplay. And, in all honesty, the new cards help players feel like a supervillain. Continue reading

TableTop Day 2014: We Want Your Money

Geek & Sundry logo

Update 4/6/2014: Felicia Day has pretty much addressed my concerns now. There’s little else to say. The YouTube Initiative is over and they’re not receiving any additional funding from Google. This is the sort of thing they should have started with, instead of saying they want to do things they wouldn’t be able to do. Transparency is a beautiful thing.


Last year’s TableTop Day was something of a revelation. It felt like a holiday created specifically for tabletop gamers. Not only were we getting mentions in the news, stores were catering to us by slashing prices and providing game space where there usually wouldn’t be any. I remember contacting my local Barnes & Noble store and getting tables reserved for my Meetup group. The store provided signs advertising our presence and even some games for us to demo. It was a great day.

Naturally, the gaming community started looking forward to the next TableTop Day. Continue reading