Upper Deck’s 2012 release of Legendary: A Marvel Deck Building Game was surprising on multiple levels. First, Upper Deck released a complete, non-collectible game. Second, it was really good! While it certainly cribbed on the mechanics of the popular Ascension deck building game (two types of currencies, one to fight for victory points (VPs) and another to spend on cards for your deck), it improved upon them to make a fairly solid and challenging cooperative game. It wasn’t free from criticism, though. In the game, you don’t play as any particular hero. This thematic element is something that drives some to prefer the DC Comics Deck-Building Game, as they take on the particular roles of heroes. The competitive element of the game, in which the true winner is determined by who holds the most VPs, also serves to disconnect players from the experience. We took down the supervillain, but only one of us walks away the hero? “Copetitive” is a word used to describe this, and it doesn’t work.
Well, it doesn’t work for the original Legendary game. Legendary Villains is one of the latest entries in Upper Deck’s growing Legendary family of games. The game’s mechanics are identical to the original game in the series, but the cards and the feel are different. Playing with supervillains (and some non-super villains) means there’s no disconnect in the copetitive gameplay. And, in all honesty, the new cards help players feel like a supervillain. Continue reading