The first season of Telltale Games’ The Walking Dead adventure game was full of difficult decisions, but I felt that was mitigated by the fact that, as Lee, the decisions were centered around always protecting Clementine. Not only are players supposed to want to her safe, but to some degree a balance of humanity and survival was mixed in. For my playthrough of the game, this created a forward momentum that made sure that I never looked back. I never doubted my choices. Heck, after getting bitten by a zombie, I had Lee hack off his own arm in hopes that would save him. I did it and didn’t doubt the importance of the decision. It had to give me just a little bit more time to save Clem. After finishing the game, I learned that it wouldn’t have mattered one way or another. Decisions didn’t have as much weight as you might think. I wish I could say the same for the second season. As Clementine, the decisions are a lot more difficult. Somehow a lot more adult.
It goes without saying that there are spoilers ahead. Continue reading